2014's view on wearable tech for 2016
- 2013 saw the preserve of geeks in vr headsets and clunky smart watches
- 2014 predicted britons would spend £104.7 million on wearable tech
- EYES FRONT, SMART GLASSES WILL BE COMMONPLACE IN 2015
(as we know this is not the case as the likes of google glass died out)
- 2015 trend predictions: Huge growth of smartwatches (while the apple watch isnt comon place now, fitness watches such as FitBit have had a huge surge that has made them an everyday occurance), intergrated technology in clothing (apart from some clothing having led lights in thm, this prediction didnt come true) and accelerated use of wearable in business
The User Experiance
An important point in the UX VR discussion is WebVR - in other words VR developed in desktop and mobile web browsers using standard HTML5 and JavaScript stacks. The new WebVR spec allows current web designers and developers to create fullscreen VR experience with either Oculus or Google Cardboard mobiles. In addition, the A-Frame library (http://aframe.io) lets anyone who can write HTML-style markup create (static) 3D VR worlds which will run in common web browsers. So, the discussion of VR is not just theoretical, but involves the exact web design and dev community that Ux professionals currently work in. In other word, get Google Cardboard.
What is VR
VR is a new audio-visual communication medium whose mission is to sell the idea of entering a computer-generated, three-dimensional environment where the experience is so immersive it tricks our brain into believing this virtual world is actually reality. Its ultimate goal is to allow us to experience sensations that we could never undergo in our daily lives otherwise. Things like getting out of our bodies and seeing ourselves from the outside, or being tele-transported to real and fictional places are now becoming possible with this new medium.
It's now been more than a year since Facebook purchased Oculus Rift, and around the same amount of time has passed since we started seeing VR campaigns, 3D movies, games and one-off experiences coming to life. However, for most people VR is still inaccessible, because the technology is not available yet as an off-the-shelf product.
list of accesable//affordable vr (kits)
= I am cardboard v2.0
= I am cardboard eva version
= soyan 3d headset kit
= nfcguyz google cardboard kit
= Google Daydream view VR
(The big advantages of Daydream are the motion-controller + smoother head tracking + new Daydream VR software.)
= gear vrvr fashion
VR Trends
VR breaks down borders
With the increased consumer availability of VR/AR headsets -- from Oculus Rift to the Hololens -- our personal 3D gateways into an alternate shared experience will start to emerge. Online webcams are eclipsed by connected VR cams, which allow viewers to virtually transport themselves to points in space around the world and interact with the people there. The interactions are simple at first, but users discover that the feeling of presence engenders a sense of empathy that they never felt watching video on a 2D screen. Aid to refugee camps with installed VR cams increases by orders of magnitude. War zone reporting sees a sharp increase in engagement resulting in increased demand for shifts in political policy, while the ethical implications of providing users ‘first hand’ experience into dangerous situations are debated. As with the introduction of the Internet, VR provides an evolution in the connection of otherwise isolated people and groups. Rather than getting lost in virtual fantasy, we find ourselves more deeply connected to reality.
Companies creating cheap durable VR viewers and cameras have an opportunity to partner with media companies -- as well as government, humanitarian, and other organizations -- to create stories that enable people to connect on a personal level. Rather than providing a static frame of reference, VR will open up new models for people to guide the conversation and engage with their interests and each other in ways that are more meaningful to them.
By Jud Holliday
websites
http://www.telegraph.co.uk/news/predictions/technology/11306735/wearable-technology-trend.html
http://www.vogue.com/13280612/fashion-tech-problem-silicon-valley/
http://www.cio.com/article/3017995/wearable-technology/13-wearable-tech-trends-to-watch-in-2016.html
http://www.digitaltrends.com/wearables/
http://startups.co.uk/tech-trends-for-2016-advanced-wearable-technology/
http://www.thecoolist.com/the-tech-of-fashion-10-ways-technology-drives-tomorrows-fashion/
http://www.creativebloq.com/ux/the-user-experience-of-virtual-reality-31619635
http://www.letsdnd.com/ux-considerations-web-mobile/
https://aframe.io/
http://frogdesign.com/techtrends2016/
https://dupress.deloitte.com/dup-us-en/focus/tech-trends.html
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